The pavilion is based on a modified square grid that places and morphs the three different column base typologies to fit within each cell. Then, the top edge vertices of all column drums are offset by a distance determined by the user to create a shaft made up of piping lines. Instead of a column capital, the pipes interconnect with other vertices to create a field of colorful strings that provide shade to the space.

The augmented reality experience is enhanced by allowing the user full control of the total area of the pavilion, the shape and distribution of the column drums, and the canopy strings. The code easily generates live iterations because its operations run through an efficient system of data collection that is mainly based on grid points and surfaces.

Augmented Reality
Fologram, Grasshopper, Rhino
Keith Kaseman

FALL 2020